About

Rebecca Pyun earned her Bachelor of Fine Arts in New Media & Design from the University of North Carolina at Greensboro, where she discovered a passion for integrating her cultural background into her artistic practice. During her time at UNC Greensboro, she began recreating and preserving historical Korean environments through 3D modeling, using digital spaces as a means of cultural remembrance.
She went on to receive her Master of Art + Design from North Carolina State University. For her thesis, Rebecca focused on Kim Hak Soon, the first Korean “comfort woman” survivor to publicly testify about her experience. She translated this history into an animated documentary created in Unreal Engine 5.5, offering an immersive and emotional interpretation of Kim Hak Soon’s story. The project utilized cutting-edge tools such as photogrammetry, motion capture, and Unreal Engine MetaHumans.
Today, Rebecca continues to design immersive, historically grounded 3D environments that preserve and share untold Korean narratives. She is especially passionate about virtual production, lighting, texturing, and crafting environments that carry emotional and cultural weight. Through tools like Unreal Engine, she aims to build large-scale, interactive spaces that bridge the personal and the historical.
Her ultimate goal is to become an educator who guides and inspires future artists, just as her professors empowered her. Rebecca believes in the power of digital art to preserve culture, provoke thought, and tell stories that matter—and she is committed to making space for those stories in both virtual and real worlds.