About
In 2022, she received her Bachelors of Fine Arts in New Media & Design from the University of North Carolina at Greensboro. During her time at UNC Greensboro, she found her passion for combining her cultural background to her artwork. This interest allowed for the space to recreate and preserve historical Korean environments through 3D modeling.

In 2025, she received her Master of Art + Design from North Carolina State University. As a Master’s student, Rebecca’s thesis project focused on Kim Hak Soon, who was the first Korean “Comfort Women” survivor to publicly testify about her experience. Rebecca created her interpretation of Kim Hak Soon’s experience through an animated documentary based in Unreal Engine 5.5.
Today, I continue designing immersive, historically rooted 3D environments that preserve and share untold Korean narratives. I’m passionate about lighting, texturing, and bringing environments to life with emotional and cultural weight. I aim to use cutting-edge tools like Unreal Engine to create large-scale, interactive spaces that bridge the personal and historical.
My ultimate goal? To become an educator — to guide and inspire future artists the same way my professors empowered me. I believe in the power of digital art to preserve culture, provoke thought, and tell stories that matter. And I’m committed to making space for those stories in both virtual worlds and the real world.